GUIDE
Palworld Skills Ranked by Damage Per Second
The game shows only a skill's raw power. But higher-power skills tend to have longer cooldowns, so picking by raw power often gets you less actual damage. This page re-ranks 328 active skills by power divided by cooldown. Neither the game nor the source data contains this number — this site computes it.
Ranked by damage per second
Sorted by power divided by cooldown, ties broken by name. The last column is the rank by raw power alone; the wider the gap between the two, the more cooldown changed the picture.
| # | Skill | Element | Power | Cooldown | Per second | Rank by power |
|---|---|---|---|---|---|---|
| 1 | Slime Press (Rainbow) | Neutral | 100 | 1 | 100.0 | 252 |
| 2 | Sword Charge | Neutral | 80 | 1 | 80.0 | 258 |
| 3 | Winged Assault | Neutral | 70 | 1 | 70.0 | 274 |
| 4 | Ocular Rush | Dark | 60 | 1 | 60.0 | 277 |
| 5 | Slime Press (Dark) | Dark | 50 | 1 | 50.0 | 282 |
| 6 | Slime Press (Fire) | Fire | 50 | 1 | 50.0 | 282 |
| 7 | Slime Press (Grass) | Grass | 50 | 1 | 50.0 | 282 |
| 8 | Slime Press (Neutral) | Neutral | 50 | 1 | 50.0 | 282 |
| 9 | Slime Press (Water) | Water | 50 | 1 | 50.0 | 282 |
| 10 | Predator Blast | Neutral | 600 | 20 | 30.0 | 45 |
| 11 | Servant Call | Dark | 300 | 10 | 30.0 | 145 |
| 12 | Royal Step | Neutral | 800 | 30 | 26.7 | 2 |
| 13 | Sacred Rain | Neutral | 800 | 30 | 26.7 | 2 |
| 14 | Spore Burst | Grass | 800 | 30 | 26.7 | 2 |
| 15 | Toxic Dance | Dark | 800 | 30 | 26.7 | 2 |
| 16 | Aqua Gun | Water | 50 | 2 | 25.0 | 282 |
| 17 | Dark Ball | Dark | 50 | 2 | 25.0 | 282 |
| 18 | Fierce Fang | Neutral | 50 | 2 | 25.0 | 282 |
| 19 | Fierce Fang | Neutral | 50 | 2 | 25.0 | 282 |
| 20 | Fierce Fang (Dark) | Dark | 50 | 2 | 25.0 | 282 |
| 21 | Fierce Fang (Dark) | Dark | 50 | 2 | 25.0 | 282 |
| 22 | Fierce Fang (Electric) | Electric | 50 | 2 | 25.0 | 282 |
| 23 | Fierce Fang (Electric) | Electric | 50 | 2 | 25.0 | 282 |
| 24 | Fierce Fang (Fire) | Fire | 50 | 2 | 25.0 | 282 |
| 25 | Fierce Fang (Ground) | Ground | 50 | 2 | 25.0 | 282 |
| 26 | Fierce Fang (Ground) | Ground | 50 | 2 | 25.0 | 282 |
| 27 | Fierce Fang (Ice) | Ice | 50 | 2 | 25.0 | 282 |
| 28 | Fluffy Tackle | Neutral | 50 | 2 | 25.0 | 282 |
| 29 | Spark Blast | Electric | 50 | 2 | 25.0 | 282 |
| 30 | Absolute Frost | Ice | 700 | 30 | 23.3 | 7 |
Same power, different outcome
Two skills with identical listed power, 800 each. Royal Step on a 30s cooldown — 26.7 per second, #12 overall. Aqua Tornado on 40s — 20.0 per second, #132. In the game the two read the same.
Strong skills that raw power hides
Inside the top 30 by damage per second, yet far down the raw-power list. These are the easiest to skip past when reading the crafting screen.
- Slime Press (Dark)#282 by power → #5 per second
- Slime Press (Fire)#282 by power → #5 per second
- Slime Press (Grass)#282 by power → #5 per second
- Slime Press (Neutral)#282 by power → #5 per second
- Slime Press (Water)#282 by power → #5 per second
- Aqua Gun#282 by power → #16 per second
Skills the cooldown sinks
Inside the top 30 by raw power, yet they collapse once cooldown is counted. Picked from the skills you would actually shortlist. Unless you specifically need one big hit, do not read the raw-power rank at face value.
- Aqua Tornado#2 by power → #132 per second
- Megaton Implode#1 by power → #132 per second
- Absolute Frost#7 by power → #30 per second
- Beam Comet#7 by power → #30 per second
- Blazing Beam#7 by power → #30 per second
- Celestial Vortex#7 by power → #30 per second
Top damage per second by element
The highest damage-per-second skill in each element. The count is how many skills of that element have both a power and a cooldown to compute from.
| Element | Top by DPS | Per second | Skills |
|---|---|---|---|
| Neutral | Slime Press (Rainbow) | 100.0 | 47 |
| Dark | Ocular Rush | 60.0 | 52 |
| Fire | Slime Press (Fire) | 50.0 | 34 |
| Grass | Slime Press (Grass) | 50.0 | 35 |
| Water | Slime Press (Water) | 50.0 | 31 |
| Electric | Fierce Fang (Electric) | 25.0 | 36 |
| Ground | Fierce Fang (Ground) | 25.0 | 35 |
| Ice | Fierce Fang (Ice) | 25.0 | 35 |
| Dragon | Beam Comet | 23.3 | 23 |
Melee versus ranged
Median damage per second is 20.0 for melee and 20.0 for ranged. Melee holds more short-cooldown skills, which lifts that median. Read it alongside the limits below — the time it takes to close the distance is not in this calculation.
What this number does not say
Damage per second here is simply power divided by cooldown. Animation time, projectile travel, missed shots, range, element matchups and your Pal's attack stat are all outside the calculation. So this table does not say a skill is strictly stronger — it says raw power alone hides an axis. Range and status effects are on each skill's own page.