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GUIDE

Pal Rank-Up, Awakening & Mutation Implant Guide

Material cost table for ranks 1–20, awakening crystal catalog, and all 4 mutation implant effects.

Rank
20

Rank-Up Material Costs

Pals can be strengthened from rank 1 to 20 using special Soul items. Ranks 1 to 4 use Small Pal Souls, 5 to 7 use Medium, 8 to 10 use Large, and 11 to 20 require Giant Pal Souls. The gold reset cost rises steeply at higher ranks, so choose your Pals wisely before investing.

RankMaterialQtyReset Cost
1Small Pal Soul1100G
2Small Pal Soul2300G
3Small Pal Soul3500G
4Small Pal Soul4700G
5Medium Pal Soul11,000G
6Medium Pal Soul21,200G
7Medium Pal Soul31,500G
8Large Pal Soul12,000G
9Large Pal Soul22,500G
10Large Pal Soul33,000G
11Giant Pal Soul14,000G
12Giant Pal Soul25,000G
13Giant Pal Soul26,000G
14Giant Pal Soul37,000G
15Giant Pal Soul38,000G
16Giant Pal Soul39,000G
17Giant Pal Soul410,000G
18Giant Pal Soul415,000G
19Giant Pal Soul420,000G
20Giant Pal Soul430,000G

Soul Totals per Rank Band

The counts in the table above, added up per soul type. Each row is read as the material for reaching that rank, summed from the lowest rank up.

Souls convert both ways. The crafting recipes in the game data turn 2 lower souls into one soul of the next tier, and split one higher soul into 2 of the tier below. The last column uses that ratio to express each band in Small Pal Souls.

The dropper count is the number of pals whose drop table includes that soul. Click a soul name to open it in the item database.

RanksSoulNeededIn Small Pal SoulsDropped by
1 to 4Small Pal Soul101013 pals
5 to 7Medium Pal Soul61210 pals
8 to 10Large Pal Soul62418 pals
11 to 20Giant Pal Soul302404 pals
Total up to rank 20286

Awakening Crystal Catalog

Awakening Crystals are consumables, one per element. The awakening item table in the game data pairs each element with one crystal, so pick the crystal that matches the element of the Pal you are powering up. The table does not give the size of the bonus, so we do not state it.

Mutation Implants

Mutation Implants are special passives from the operating table data, and each one needs its own dedicated consumable item. The cards list effects such as faster breeding, HP auto-regeneration and attack exactly as the game data gives them. Where to get the implant items is not in the game data's drop tables or recipes, so we do not guess.

Babysitter

Effects

  • Egg hatch speed+30%
  • Base breeding speed+30%

Idiosyncratic

Effects

  • HP auto-regen+50%
  • Burn resistance+100%
  • Poison resistance+100%
  • Defense+25%

Immortality

Effects

  • Life steal+5%
  • HP auto-regen+100%
  • Attack+15%

Heavily Armored

Effects

  • Explosion resistance+100%