GUIDE
Pal Rank-Up, Awakening & Mutation Implant Guide
Material cost table for ranks 1–20, awakening crystal catalog, and all 4 mutation implant effects.
- Rank
- 20
Rank-Up Material Costs
Pals can be strengthened from rank 1 to 20 using special Soul items. Ranks 1 to 4 use Small Pal Souls, 5 to 7 use Medium, 8 to 10 use Large, and 11 to 20 require Giant Pal Souls. The gold reset cost rises steeply at higher ranks, so choose your Pals wisely before investing.
| Rank | Material | Qty | Reset Cost |
|---|---|---|---|
| 1 | 1 | 100G | |
| 2 | 2 | 300G | |
| 3 | 3 | 500G | |
| 4 | 4 | 700G | |
| 5 | 1 | 1,000G | |
| 6 | 2 | 1,200G | |
| 7 | 3 | 1,500G | |
| 8 | 1 | 2,000G | |
| 9 | 2 | 2,500G | |
| 10 | 3 | 3,000G | |
| 11 | 1 | 4,000G | |
| 12 | 2 | 5,000G | |
| 13 | 2 | 6,000G | |
| 14 | 3 | 7,000G | |
| 15 | 3 | 8,000G | |
| 16 | 3 | 9,000G | |
| 17 | 4 | 10,000G | |
| 18 | 4 | 15,000G | |
| 19 | 4 | 20,000G | |
| 20 | 4 | 30,000G |
Soul Totals per Rank Band
The counts in the table above, added up per soul type. Each row is read as the material for reaching that rank, summed from the lowest rank up.
Souls convert both ways. The crafting recipes in the game data turn 2 lower souls into one soul of the next tier, and split one higher soul into 2 of the tier below. The last column uses that ratio to express each band in Small Pal Souls.
The dropper count is the number of pals whose drop table includes that soul. Click a soul name to open it in the item database.
| Ranks | Soul | Needed | In Small Pal Souls | Dropped by |
|---|---|---|---|---|
| 1 to 4 | Small Pal Soul | 10 | 10 | 13 pals |
| 5 to 7 | Medium Pal Soul | 6 | 12 | 10 pals |
| 8 to 10 | Large Pal Soul | 6 | 24 | 18 pals |
| 11 to 20 | Giant Pal Soul | 30 | 240 | 4 pals |
| Total up to rank 20 | 286 | |||
Awakening Crystal Catalog
Awakening Crystals are consumables, one per element. The awakening item table in the game data pairs each element with one crystal, so pick the crystal that matches the element of the Pal you are powering up. The table does not give the size of the bonus, so we do not state it.
Mutation Implants
Mutation Implants are special passives from the operating table data, and each one needs its own dedicated consumable item. The cards list effects such as faster breeding, HP auto-regeneration and attack exactly as the game data gives them. Where to get the implant items is not in the game data's drop tables or recipes, so we do not guess.
Babysitter
Effects
- Egg hatch speed+30%
- Base breeding speed+30%
Idiosyncratic
Effects
- HP auto-regen+50%
- Burn resistance+100%
- Poison resistance+100%
- Defense+25%
Immortality
Effects
- Life steal+5%
- HP auto-regen+100%
- Attack+15%